Magistrate's Scepter
Fire Nation Turret
Resourceful Defense
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
Steps
How does this combo work?
1 | Activate Fire Nation Turret by paying , putting a charge counter on it. |
2 | Repeat step 1 two additional times. |
3 | Activate Resourceful Defense by paying |
4 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
85
DECKS
0.01%
OF 719273 ELIGIBLE DECKS
Rank 13284
MOST PLAYED OF 50388 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Mister Fantastic
0.4%inclusion1 decks223 decks
The Thing
0.4%inclusion1 decks278 decks
Top Commanders
Kilo, Apogee Mind
0.3%inclusion42 decks14.4K decks
Inspirit, Flagship Vessel
0.3%inclusion34 decks9.94K decks
Infinite Guideline Station
0.0%inclusion3 decks7.92K decks
Isshin, Two Heavens as One
0.0%inclusion1 decks27.6K decks
Toph, the First Metalbender
0.0%inclusion1 decks23.7K decks
Immard, the Stormcleaver
0.1%inclusion1 decks1.14K decks
Ramos, Dragon Engine
0.0%inclusion1 decks11.5K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands