Red Hulk
Grand Crescendo
Ill-Tempered Loner
Prerequisites
What do I need to start this combo?
| Grand Crescendo in hand. | |
| Red Hulk and Ill-Tempered Loner // Howlpack Avenger on the battlefield (Ill-Tempered Loner // Howlpack Avenger can be transformed on the battlefield). | |
| You have a way to deal damage to Red Hulk. | |
| available |
Steps
How does this combo work?
1 | Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Grand Crescendo. |
2 | Deal damage to Red Hulk. |
3 | Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger. |
4 | Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite damage to one opponent |
Combo Metadata
7
DECKS
0.00%
OF 225757 ELIGIBLE DECKS
Rank 34521
MOST PLAYED OF 60343 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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