Rakdos, the Muscle
Haunted Crossroads
Ingot Chewer
Pitiless Plunderer
Runaway Steam-Kin
Prerequisites
What do I need to start this combo?
| Ingot Chewer in hand. | |
| All other permanents on the battlefield. | |
| You have an amount of available equal to three minus the number of +1/+1 counters on Runaway Steam-Kin. |
Steps
How does this combo work?
1 | If Runaway Steam-Kin has three or more +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding . |
2 | Cast Ignot Chewer for its evoke cost by paying . |
3 | Runaway Steam-Kin triggers, putting a +1/+1 counter on it. |
4 | When Ingot Chewer enters the battlefield, it triggers twice. |
5 | Resolve the first trigger, destroying target artifact. |
6 | Resolve the second trigger, causing you to sacrifice Ingot Chewer. |
7 | When Ingot Chewer dies, Pitiless Plunderer and Rakdos trigger. |
8 | Resolve the Pitiless Plunderer trigger, creating a Treasure token. |
9 | Holding priority, activate the Treasure by tapping and sacrificing it, adding . |
10 | Activate Haunted Crossroads by paying , putting Ingot Chewer from your graveyard onto the top of your library. |
11 | Resolve the Rakdos trigger from step 7, causing you to exile the top five cards of your library, including Ingot Chewer, with the ability to play those cards until end of turn. |
12 | If Runaway Steam-Kin has three or more +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding . |
13 | Cast Ingot Chewer from exile for its evoke cost by paying . |
14 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite sacrifice triggers | |
| Infinite death triggers | |
| Infinite storm count | |
| Exile your library with the ability to play the exiled cards until your next turn |
Combo Metadata
1
DECKS
0.00%
OF 1537708 ELIGIBLE DECKS
Rank 40483
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.