Trazyn the Infinite + Magistrate's Scepter + Fire Nation Turret Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Trazyn the Infinite on the battlefield (Trazyn the Infinite without summoning sickness on the battlefield).
- Magistrate's Scepter and Fire Nation Turret in your graveyard.
each turn available
Steps
How does this combo work?
- 1Activate Trazyn using Fire Nation Turret's ability by paying
, putting a charge counter on Trazyn.
- 2Repeat step 1 two additional times.
- 3Activate Trazyn using Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 4Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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