Trazyn the Infinite
Magistrate's Scepter
Fire Nation Turret
Prerequisites
What do I need to start this combo?
| Trazyn the Infinite on the battlefield (Trazyn the Infinite without summoning sickness on the battlefield). | |
| Magistrate's Scepter and Fire Nation Turret in your graveyard. | |
| each turn available |
Steps
How does this combo work?
1 | Activate Trazyn using Fire Nation Turret's ability by paying , putting a charge counter on Trazyn. |
2 | Repeat step 1 two additional times. |
3 | Activate Trazyn using Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
1
DECKS
0.00%
OF 147263 ELIGIBLE DECKS
Rank 38017
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.