Moonveil Regent + Flame Jab + Dakmor Salvage + Runaway Steam-Kin

Moonveil Regent
Flame Jab
Dakmor Salvage
Runaway Steam-Kin

Requires
Moonveil Regent must be on the battlefield. Flame Jab must be in the graveyard. Dakmor Salvage must be in hand. Runaway Steam-Kin must be on the battlefield. Mana needed:
Steps
  1. Cast Flame Jab from your graveyard by paying and discarding Dakmor Salvage.
  2. Runaway Steam-Kin and Moonveil Regent trigger.
  3. Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it.
  4. Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. Resolve Flame Jab, dealing 1 damage to any target.
  6. Repeat two additional times.
  7. Activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding .
  8. Repeat.
Results
Infinite self-discard triggers. Infinite self-mill. Near-infinite damage. Near-infinite magecraft triggers. Near-infinite storm count.

Sauron, Lord of the Rings
0.03% of 3282 decks 1 decks
Creatures
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Redcap Raiders
100% of 1 decks +100% synergy
Skirk Commando
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Krenko's Enforcer
100% of 1 decks +100% synergy
Stingscourger
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Vengeful Devil
100% of 1 decks +100% synergy
Goblin Wardriver
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Reckless Bushwhacker
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Goblin Assassin
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Gempalm Incinerator
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Earwig Squad
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Mogg Fanatic
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Goblin Ringleader
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Fervent Champion
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Goblin Heelcutter
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Munitions Expert
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Goblin Motivator
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Mogg War Marshal
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Goblin Instigator
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Frogtosser Banneret
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Pashalik Mons
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Grinning Ignus
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Walking Atlas
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Goblin Warchief
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Goblin Matron
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Skirk Prospector
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Wily Goblin
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Legion Warboss
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Squee, the Immortal
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Goblin Cratermaker
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Siege-Gang Commander
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Goblin Dark-Dwellers
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Moria Scavenger
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The Balrog of Moria
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Instants
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Lightning Bolt
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Chaos Warp
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Sorceries
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Utility Artifacts
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Enchantments
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Utility Lands
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Desolate Lighthouse
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Reliquary Tower
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Mana Artifacts
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Lands
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