Hearthhull, the Worldseed
Clock of Omens
Tireless Tracker
Walk-In Closet // Forgotten Cellar
Roaming Throne
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Walk-In Closet // Forgotten Cellar with Walk-in Closet unlocked on the battlefield and Roaming Throne with "Human" or "Scout" chosen on the battlefield). | |
| You control a land that enters the battlefield untapped and that can tap to produce at least | |
| Hearthhull has two or more charge counters on it. |
Steps
How does this combo work?
1 | Activate a land by tapping it, adding at least |
2 | Activate Hearthhull by paying |
3 | If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. |
4 | Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. |
5 | Play the land from your graveyard. |
6 | When the land enters the battlefield, Tireless Tracker triggers twice due to Roaming Throne, creating two artifact tokens. |
7 | Activate Clock of Omens by tapping the artifact tokens, untapping Hearthhull. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Near-infinite lifeloss | |
| Infinite draw triggers | |
| Near-infinite landfall triggers | |
| Infinite tapped Clue tokens | |
| Near-infinite tapped Clue tokens |
Combo Metadata
1
DECKS
0.00%
OF 217253 ELIGIBLE DECKS
Rank 37759
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.