Xenagos, God of Revels
Seize the Day
Prerequisites
What do I need to start this combo?
| Xenagos on the battlefield. | |
| Prossh in the command zone. | |
| Seize the Day in hand. | |
| Prossh must be your commander. | |
| You have no more than three opponents. | |
Steps
How does this combo work?
1 | Cast Prossh by paying |
2 | Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens. |
3 | Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn. |
4 | At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power. |
5 | Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two commander damage. |
6 | The opponent loses the game due to being dealt twenty-one or more combat damage by your commander. |
7 | Move to your postcombat main phase. |
8 | If Seize the Day is in your hand, cast it by paying |
9 | Otherwise, cast it from your graveyard for its flashback cost by paying |
10 | Resolve Sieze the Day, untapping Prossh and causing you to get an additional combat phase and main phase after this one. |
11 | Repeat from step 4 until each opponent has lost the game. |
Results
What do I get from this combo?
| Each opponent loses the game | |
| Near-infinite combat damage |
Combo Metadata
35
DECKS
0.00%
OF 707933 ELIGIBLE DECKS
Rank 16547
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.