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Fury Storm + Witherbloom Apprentice Combo

  • Prerequisites

    What do I need to start this combo?

    • Witherbloom Apprentice on the battlefield.
    • Fury Storm in hand.
    • You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
    • {2}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
    • 2
      Witherbloom Apprentice triggers, losing each opponent 1 life and gaining you 1 life.
    • 3
      Cast Fury Storm targeting the instant or sorcery spell.
    • 4
      Witherbloom Apprentice triggers, losing each opponent 1 life and gaining you 1 life.
    • 5
      Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
    • 6
      Witherbloom Apprentice triggers for each copy, losing each opponent 1 life and gaining you 1 life each time.
    • 7
      Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
    • 8
      Witherbloom Apprentice triggers, losing each opponent 1 life and gaining you 1 life.
    • 9
      Repeat from step 7.
  • Results

    What do I get from this combo?

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite magecraft triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
75%
Significant Results
100%
Early Game
94%
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