Flayer Husk
Blasting Station
Salvaging Station
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You control any creature. |
Steps
How does this combo work?
1 | Activate Blasting Station by tapping it and sacrificing any creature. |
2 | Salvaging Station triggers, untapping itself. |
3 | Activate Krark-Clan Ironworks by sacrificing Flayer Husk, adding . |
4 | Activate Salvaging Station by tapping it, returning Flayer Husk from your graveyard to the battlefield. |
5 | When Flayer Husk enters the battlefield, it triggers itself and Blasting Station. |
6 | Resolve Blasting Station's trigger, untapping it. |
7 | Resolve Flayer Husk's trigger, creating a 0/0 Germ creature token and attaching Flayer Husk to it. |
8 | When the Germ enters the battlefield, Blasting Station triggers. |
9 | In response, repeat from step 1. |
Results
What do I get from this combo?
| Infinite colorless mana | |
| Infinite damage | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite sacrifice triggers | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures you control |
Combo Metadata
209
DECKS
0.00%
OF 9416082 ELIGIBLE DECKS
Rank 10404
MOST PLAYED OF 59085 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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