Glaring Fleshraker
Myr Retriever
Krark-Clan Ironworks
Junk Diver
Prerequisites
What do I need to start this combo?
| Glaring Fleshraker and Krark-Clan Ironworks on the battlefield. | |
| Myr Retriever and Junk Diver in hand or in your graveyard. | |
| One of the artifact creatures must be in your hand while the other is in your graveyard. You have enough mana to cast the artifact card in your hand. |
Steps
How does this combo work?
1 | Cast the artifact creature card in your hand by paying its mana cost. |
2 | Glaring Fleshraker's first ability triggers, creating a 0/1 Eldrazi Spawn creature token. |
3 | When the Eldrazi Spawn enters the battlefield, Glaring Fleshraker's second ability triggers, dealing 1 damage to each opponent. |
4 | Resolve the artifact creature spell, triggering Glaring Fleshraker's second ability, dealing 1 damage to each opponent. |
5 | Activate Krark-Clan Ironworks by sacrificing the artifact creature, adding . |
6 | When the artifact creature dies, it triggers, returning the other artifact creature from your graveyard to your hand. |
7 | If needed, activate the Eldrazi Spawn by sacrificing it, adding . |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite sacrifice triggers | |
| Infinite death triggers | |
| Infinite colorless mana | |
| Infinite damage | |
| Infinite storm count | |
| Infinite creature tokens |
Combo Metadata
2563
DECKS
0.04%
OF 6512909 ELIGIBLE DECKS
Rank 1568
MOST PLAYED OF 44428 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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