Scrap Trawler
Krark-Clan Ironworks
Salvaging Station
Walking Ballista
Prerequisites
What do I need to start this combo?
| Walking Ballista in your graveyard. | |
| All other permanents on the battlefield. | |
| You control a nontoken noncreature artifact with mana value one or less. |
Steps
How does this combo work?
1 | Activate Krark-Clan Ironworks by sacrificing the nontoken noncreature artifact, adding . |
2 | Scrap Trawler triggers, returning Walking Ballista from your graveyard to your hand. |
3 | Activate Salvaging Station by tapping it, returning the noncreature artifact from your graveyard to the battlefield. |
4 | Cast Walking Ballista by paying |
5 | Walking Ballista enters the battlefield and dies as a state-based action due to having zero toughness. |
6 | Scrap Trawler and Salvaging Station trigger. |
7 | Resolve the Salvaging Station trigger, untapping itself. |
8 | Resolve the Scrap Trawler trigger, returning nothing from your graveyard to your hand. |
9 | Repeat. |
10 | Once you have infinite mana, you may use it to cast Walking Ballista, and then remove infinite +1/+1 counters from it to deal infinite damage to any target(s). |
Results
What do I get from this combo?
| Infinite +1/+1 counters on Walking Ballista | |
| Infinite colorless mana | |
| Infinite damage | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite sacrifice triggers | |
| Infinite storm count |
Combo Metadata
372
DECKS
0.01%
OF 7471772 ELIGIBLE DECKS
Rank 6201
MOST PLAYED OF 43790 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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