Krark-Clan Ironworks
Spine of Ish Sah
Sculpting Steel
Glaring Fleshraker
Prerequisites
What do I need to start this combo?
| Sculpting Steel in hand. | |
| All other permanents on the battlefield. | |
Steps
How does this combo work?
1 | Cast Sculpting Steel by paying |
2 | Glaring Fleshraker's first ability triggers, creating a 0/1 Eldrazi Spawn creature token. |
3 | When the Eldrazi Spawn enters, Glaring Fleshraker's second ability triggers, dealing 1 damage to each opponent. |
4 | Resolve Sculpting Steel. Choose to have it enter as a copy of Spine of Ish Sah. |
5 | When Sculpting Steel enters, its first ability triggers, destroying a permanent. |
6 | Activate the Eldrazi Spawn by sacrificing it, adding . |
7 | Activate Krark-Clan Ironworks by sacrificing Sculpting Steel, adding . |
8 | Sculpting Steel's second ability triggers, returning it from your graveyard to your hand. |
9 | Repeat. |
Results
What do I get from this combo?
| Destroy all permanents opponents control on each of your turns | |
| Lock | |
| Mass Land Denial |
Combo Metadata
1197
DECKS
0.01%
OF 8033101 ELIGIBLE DECKS
Rank 3235
MOST PLAYED OF 49581 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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