Krark-Clan Ironworks
Scrap Trawler
Myr Retriever
Chromatic Star
Mana Crypt
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | Announce the activation of Chromatic Star's ability, allowing you to activate mana abilities while delaying any triggered abilities until this ability has finished resolving. |
2 | Activate Mana Crypt's mana ability by tapping it, adding . |
3 | Activate Krark-Clan Ironworks three times by sacrificing Mana Crypt, Myr Retriever, and Krark-Clan Ironworks, adding six colorless mana. |
4 | Complete the activation of Chromatic Star by paying |
5 | When the artifacts go to the graveyard in steps 3 and 4, Myr Retriever triggers once, Scrap Trawler triggers four times, and Chromatic Star triggers once. |
6 | Resolve Chromatic Star's triggered ability, drawing a card. |
7 | Resolve Myr Retriever's triggered ability, returning Krark-Clan Ironworks from your graveyard to your hand. |
8 | Resolve Scrap Trawler's triggered ability from Krark-Clan Ironworks, returning Myr Retriever from your graveyard to your hand. |
9 | Resolve Scrap Trawler's triggered ability from Myr Retriever, returning Chromatic Star from your graveyard to your hand. |
10 | Resolve Scrap Trawler's triggered ability from Chromatic Star, returning Mana Crypt from your graveyard to your hand. |
11 | The final Scrap Trawler triggered ability from Mana Crypt fails to resolve due to lack of targets. |
12 | Cast Krak-Clan Ironworks, Myr Retriver, Chromatic Star, and Mana Crypt by paying seven mana. |
13 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Near-infinite creature ETB | |
| Infinite draw triggers | |
| Near-infinite storm count | |
| Near-infinite creature LTB | |
| Near-infinite death triggers | |
| Near-infinite creature sacrifice triggers | |
| Near-infinite colorless mana |
Combo Metadata
4
DECKS
Rank 41840
MOST PLAYED OF 65894 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.