Orcish Bowmasters
Magus of the Jar
Agatha's Soul Cauldron
Thousand-Year Elixir
Prerequisites
What do I need to start this combo?
| Magus of the Jar in exile (Magus of the Jar exiled by Agatha's Soul Cauldron in exile). | |
| Orcish Bowmasters in hand. | |
| Agatha's Soul Cauldron and Thousand-Year Elixir on the battlefield. | |
Steps
How does this combo work?
1 | Cast Orcish Bowmasters by paying |
2 | When Orcish Bowmasters enters the battlefield, it triggers, creating a 0/0 Orc Army token if you do not control an Army, then putting a +1/+1 counter on an Army you control and dealing 1 damage to any target. |
3 | Activate the Orc Army using Magus of the Jar's ability by tapping and sacrificing it, exiling each player's hand and causing each player to draw seven cards. |
4 | Orcish Bowmasters triggers for each card opponents draw this way. |
5 | Resolve the first trigger, creating a 0/0 Orc Army token, then putting a +1/+1 counter on it and dealing 1 damage to any target. |
6 | Holding priority, repeat from step 3 until you have six or less cards in your library. |
7 | Resolve the first remaining Orcish Bowmasters trigger, creating a 0/0 Orc Army token if you do not control one, then putting a +1/+1 counter on an Army you control and dealing 1 damage to any target. |
8 | Repeat from step 7 for each remaining trigger. |
9 | At the beginning of your end step, each Orc Army that used Magus of the Jar's ability triggers, returning all cards exiled with them to their owner's hands. |
Results
What do I get from this combo?
| Near-infinite +1/+1 counters on an Army token | |
| Near-infinite card draw for all players | |
| Near-infinite damage | |
| Near-infinite draw triggers for all players |
Combo Metadata
2
DECKS
0.00%
OF 1869165 ELIGIBLE DECKS
Rank 36313
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.