Mayael's Aria
Hatred
Prerequisites
What do I need to start this combo?
| Mayael's Aria on the battlefield. | |
| Hatred in hand. | |
| You control at least one creature. Your life total is greater than or equal to twenty minus the highest power among creatures you control. | |
Steps
How does this combo work?
1 | At the beginning of your upkeep, Mayael's Aria triggers. |
2 | Holding priority, cast Hatred by paying |
3 | Resolve Hatred, causing the creature who has the greatest power among creatures you control to have a power of at least nineteen until end of turn. |
4 | Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game. |
Results
What do I get from this combo?
| Win the game at the beginning of your next upkeep |
Combo Metadata
14
DECKS
0.00%
OF 492401 ELIGIBLE DECKS
Rank 21796
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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