Urza, Chief Artificer
Time Sieve
Myr Battlesphere
Teleportation Circle
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | At the beginning of your end step, Teleportation Circle and Urza trigger. |
2 | Resolve the Urza trigger, creating a 0/0 Construct creature token. |
3 | Resolve the Teleportation Circle trigger, blinking Myr Battlesphere. |
4 | When Myr Battlesphere enters the battlefield, its first ability triggers, creating four 1/1 Myr artifact creature tokens. |
5 | Activate Time Sieve by tapping it and sacrificing the Myrs and Construct, causing you to take an extra turn after this one. |
6 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
112
DECKS
0.01%
OF 903627 ELIGIBLE DECKS
Rank 10772
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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