Sydri, Galvanic Genius
Halo Fountain
Chromatic Orrery
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Halo Fountain and Chromatic Orrery do not have summoning sickness. | |
| available |
Steps
How does this combo work?
1 | Activate Sydri's first ability by paying , causing Halo Foutain to become a creature. |
2 | Activate Sydri's first ability by paying , causing Chromatic Orrery to become a creature. |
3 | Activate Chromatic Orrery's first ability by tapping it, adding . |
4 | Activate Halo Fountain's second ability by paying and tap, untapping Chromatic Orrery and itself. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite colored mana | |
| Infinite colorless mana |
Combo Metadata
13
DECKS
0.00%
OF 903627 ELIGIBLE DECKS
Rank 22271
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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