Wernog, Rider's Chaplain
Krark-Clan Ironworks
Deadeye Navigator
Chromatic Orrery
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Deadeye Navigator is paired with Wernog. | |
Steps
How does this combo work?
1 | Activate Wernog by paying |
2 | When Wernog leaves and enters the battlefield, it triggers twice and Deadeye Navigator's soulbond ability triggers once. |
3 | Resolve both Wernog triggers, creating at least two Clue artifact tokens. |
4 | Resolve the Deadeye Navigator trigger, repairing it and Wernog. |
5 | Activate Krark-Clan Ironworks by sacrificing two Clue tokens, adding . |
6 | Repeat. |
7 | Once you have infinite Clue tokens and mana, you may sacrifice them to draw infinite cards. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite card draw | |
| Infinite Clue tokens | |
| Infinite colored mana | |
| Infinite colorless mana | |
| Infinite draw triggers | |
| Infinite ETB | |
| Infinite LTB |
Combo Metadata
5
DECKS
0.00%
OF 916452 ELIGIBLE DECKS
Rank 29193
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
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