Wernog, Rider's Chaplain
Time Sieve
Academy Manufactor
Conjurer's Closet
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | At the beginning of your end step, Conjurer's Closet triggers, blinking Wernog. |
2 | When Wernog leaves and enters the battlefield, it triggers twice. |
3 | Resolve both triggers, creating at least two Clue, two Food and two Treasure artifact tokens. |
4 | Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
913
DECKS
0.08%
OF 1152803 ELIGIBLE DECKS
Rank 4428
MOST PLAYED OF 58440 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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