Radiant Solar
Sefris of the Hidden Ways
Glorious Protector
Ravenloft Adventurer
Prerequisites
What do I need to start this combo?
| Glorious Protector in hand. | |
| All other permanents on the battlefield. | |
| You control at least two other nontoken creatures. You have the highest life total. | |
| You are currently venturing in Tomb of Annihilation in the Trapped Entry room. You are currently venturing in "Tomb of Annihilation" in the "Veils of Fear" room. | |
Steps
How does this combo work?
1 | Cast Glorious Protector by paying its mana cost. |
2 | When Glorious Protector enters, it and Radiant Solar trigger. |
3 | Resolve the Glorious Protector trigger, exiling Ravenloft Adventurer until Glorious Protector leaves the battlefield. |
4 | Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Glorious Protector. |
5 | Glorious Protector leaves the battlefield, causing Ravenloft Adventurer to be returned to the battlefield from exile. |
6 | When Ravenloft Adventurer enters, it and Radiant Solar trigger. |
7 | Resolve the Ravenloft Adventurer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation. |
8 | If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule. |
9 | Sefris' second ability triggers, returning Glorious Protector from your graveyard to the battlefield. |
10 | When Glorious Protector enters, it and Radiant Solar trigger. |
11 | Resolve the Glorious Protector trigger, exiling Ravenloft Adventurer until Glorious Protector leaves the battlefield. |
12 | Resolve the Radiant Solar trigger from step 10, venturing into Tomb of Annihilation and into the Trapped Entry room, causing each player to lose 1 life. |
13 | Resolve the Radiant Solar trigger from step 6, venturing into the Oubliette room, causing you to discard a card and then sacrifice Glorious Protector. |
14 | Repeat from step 5. |
15 | Cast [[Permanent with ETB: "Exile a creature" and LTB: "Return exiled creature to BF" (Banish Creature)|banisher]] by paying its mana cost. |
16 | When Glorious Protector enters, it and Radiant Solar trigger. |
17 | Resolve the Glorious Protector trigger, exiling Radiant Solar and two other nontoken creatures until Glorious Protector leaves the battlefield. |
18 | Resolve the Radiant Solar trigger, venturing into the "Sandfall Cell" room, causing you to sacrifice Glorious Protector and each opponent to either sacrifice a creature, artifact or land or lose 2 life. |
19 | Glorious Protector leaves the battlefield, returning Radiant Solar and the two other nontoken creatures from exile to the battlefield. |
20 | Radiant Solar and the two creatures enter the battlefield, triggering Radiant Solar three times. |
21 | Resolve the first Radiant Solar trigger, venturing into the "Cradle of the Death God" room, creating a 4/4 The Atropal legendary creature token, and completing Tomb of Annihilation. |
22 | Sefris' second ability triggers, returning Glorious Protector from your graveyard to the battlefield. |
23 | When Glorious Protector enters, it and Radiant Solar trigger. |
24 | Resolve the Glorious Protector trigger, exiling Radiant Solar and two other nontoken creatures until Glorious Protector leaves the battlefield. |
25 | Resolve the Radiant Solar trigger, venturing into the "Trapped Entry" room of the Tomb of Annihilation, causing each player to lose 1 life. |
26 | Resolve the second Radiant Solar trigger from step 6, venturing into the "Veils of Fear" room, causing each player to lose 2 life unless they discard a card. |
27 | Repeat from step 4. |
Results
What do I get from this combo?
| Near-infinite ETB | |
| Near-infinite LTB | |
| Near-infinite blinking | |
| Near-infinite death triggers | |
| Near-infinite lifeloss for all players | |
| Near-infinite sacrifice triggers |
Combo Metadata
71
DECKS
0.01%
OF 1146606 ELIGIBLE DECKS
Rank 15950
MOST PLAYED OF 56510 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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