Codie, Vociferous Codex
Rakdos, Lord of Riots
Lampad of Death's Vigil
Mass Hysteria
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Codie does not have summoning sickness.You have at least two opponents. Opponents have lost at least 3 life this turn plus an additional 2 life for each time you've cast Codie from the command zone this game, minus 1 life for each opponent you have beyond the second. | |
Steps
How does this combo work?
1 | Activate Codie by paying |
2 | Activate Lampad of Death's Vigil by paying |
3 | Choose to return Codie to the command zone from your graveyard. |
4 | Resolve the Lampad of Death's Vigil trigger, causing each opponent to lose 1 life and you to gain 1 life. |
5 | Cast Codie from the command zone by paying |
6 | Repeat. |
7 | NOTE: This combo ends once you have one opponent remaining, as the lifeloss from Lampad of Death's Vigil no longer covers Codie's increased commander tax. |
8 | However, you may be able to get more iterations if you started the combo with three or more opponents, as Rakdos will decrease Codie's cost by |
9 | Once you have a large number of Codie triggers, you may cast any instant or sorcery by paying its mana cost. |
10 | Codie triggers for each time you activated its ability. |
11 | Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost. |
12 | Repeat step 11 for each remaining trigger. |
Results
What do I get from this combo?
| Near-infinite death triggers | |
| Near-infinite ETB | |
| Near-infinite lifegain | |
| Near-infinite lifegain triggers | |
| Near-infinite lifeloss | |
| Near-infinite LTB | |
| Near-infinite sacrifice triggers | |
| Near-infinite storm count |
Combo Metadata
1
DECKS
0.00%
OF 487348 ELIGIBLE DECKS
Rank 43019
MOST PLAYED OF 44428 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.