Kodama of the East Tree
Ghost Town
Evolving Wilds
Rampaging Baloths
Prerequisites
What do I need to start this combo?
| Ghost Town in hand. | |
| All other permanents on the battlefield. | |
| It is not your turn. There is a land card in your library that can be fetched using Evolving Wilds. |
Steps
How does this combo work?
1 | Fetch a land using Evolving Wilds. |
2 | When the fetched land enters, Rampaging Baloths and Kodama trigger. |
3 | Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield. |
4 | When Ghost Town enters, Kodama and Rampaging Baloths trigger. |
5 | Holding priority, activate Ghost Town's first abiltiy by tapping it, adding . |
6 | Activate Ghost Town's second ability by paying |
7 | Resolve the Rampaging Baloths from step 4, creating a token. |
8 | When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield. |
9 | When Ghost Town enters, Rampaging Baloths triggers. |
10 | Repeat from step 5. |
Results
What do I get from this combo?
| Infinite colorless mana | |
| Infinite creature ETB | |
| Infinite creature tokens | |
| Infinite landfall triggers |
Combo Metadata
1470
DECKS
0.03%
OF 4550469 ELIGIBLE DECKS
Rank 3347
MOST PLAYED OF 62468 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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