Woodcaller Automaton
Temur Sabertooth
Evendo, Waking Haven
Prerequisites
What do I need to start this combo?
| Woodcaller Automaton in hand. | |
| Temur Sabertooth and Evendo on the battlefield (Evendo without summoning sickness on the battlefield). | |
| Evendo has at least twelve charge counters on it. You control seven or more creatures. | |
| available |
Steps
How does this combo work?
1 | Activate Evendo, Waking Haven by paying and tapping it, adding at least seven . |
2 | Cast Woodcaller Automaton for its prototype cost by paying |
3 | When Woodcaller Automaton enters, it triggers, causing Evendo, Waking Haven to become a creature and untapping it. |
4 | Activate Temur Sabertooth by paying |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite LTB | |
| Infinite blinking of some creatures | |
| Infinite green mana | |
| Infinite mana lands you control can produce | |
| Infinite storm count | |
| Infinite untap of lands you control |
Combo Metadata
12
DECKS
0.00%
OF 2663834 ELIGIBLE DECKS
Rank 29020
MOST PLAYED OF 58954 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Yeva, Nature's Herald
0.4%inclusion8 decks1.97K decks
Radagast the Brown
0.2%inclusion2 decks1.31K decks
Goreclaw, Terror of Qal Sisma
0.0%inclusion1 decks5.29K decks
Scarlet Spider, Ben Reilly
0.1%inclusion1 decks729 decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Utility Lands
Mana Artifacts
Lands