Temur Sabertooth
Gaea's Cradle
Great Oak Guardian
Voyaging Satyr
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Voyaging Satyr does not have summoning sickness. You control at least five other creatures. |
Steps
How does this combo work?
1 | Activate Gaea's Cradle by tapping it, adding at least eight . |
2 | Activate Temur Sabertooth by paying |
3 | Cast Great Oak Guardian by paying |
4 | When Great Oak Guardian enters, it triggers itself, untapping all creatures you control and giving them +2/+2 until end of turn. |
5 | Activate Voyaging Satyr by tapping it, untapping Gaea's Cradle. |
6 | Repeat. |
7 | If you control nine or more creatures, this combo will net infinite green mana, which you then may activate Temur Sabertooth any number of times and recast any creatures castable with green mana any number of times, effectively "blinking" your green creatures any number of times. |
8 | You may also activate Voyaging Satyr any number of times. |
Results
What do I get from this combo?
| Infinite blinking of green creatures | |
| Infinite ETB | |
| Infinite green mana | |
| Infinite LTB | |
| Infinite storm count | |
| Infinite untap of creatures you control | |
| Infinite mana creatures you control can produce | |
| Infinitely large creatures until end of turn | |
| Infinite untap of lands you control | |
| Infinite mana lands you control can produce | |
| Infinite power and toughness for creatures you control until end of turn |
Combo Metadata
96
DECKS
0.00%
OF 3438788 ELIGIBLE DECKS
Rank 11440
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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