Marwyn, the Nurturer
Eternal Witness
Temur Sabertooth
Mobilize
Prerequisites
What do I need to start this combo?
| Mobilize in hand. | |
| All other permanents on the battlefield. | |
| Marwyn does not have summoning sickness. Marwyn has a power of at least seven. |
Steps
How does this combo work?
1 | Activate Marwyn by tapping it, adding at least seven . |
2 | Cast Mobilize by paying , untapping all creatures you control. |
3 | Activate Temur Sabertooth by paying |
4 | Cast Eternal Witness by paying |
5 | Eternal Witness enters the battlefield, returning Mobilize from your graveyard to your hand. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite blinking of some creatures | |
| Infinite ETB | |
| Infinite green mana | |
| Infinite LTB | |
| Infinite magecraft triggers | |
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures you control |
Combo Metadata
307
DECKS
0.01%
OF 4282087 ELIGIBLE DECKS
Rank 8408
MOST PLAYED OF 56450 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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