Skip to content

Springbloom Druid + Springheart Nantuko + Stone-Seeder Hierophant Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Springheart Nantuko attached to Springbloom Druid on the battlefield and Stone-Seeder Hierophant without summoning sickness on the battlefield).
    • You have a land card in hand. You are able to play a land this turn. You control a land that can tap to produce at least {g} and/or have a basic Forest in your library.
    • {1}{g} available
  • Steps

    How does this combo work?

    • 1
      Play a land.
    • 2
      When the land enters, Springheart Nantuko triggers, causing you to pay {1}{g} to create a token copy of Springbloom Druid.
    • 3
      When the Springbloom Druid token enters, it triggers, causing you to sacrifice a land, then search your library for two basic lands and put them onto the battlefield tapped.
    • 4
      When the Forest and other basic land enter, Stone-Seeder Hierophant and Springheart Nantuko trigger twice.
    • 5
      Resolve a Stone-Seeder Hierophant trigger, untapping it.
    • 6
      Holding priority, activate Stone-Seeder Hierophant by tapping it, untapping a land that can tap to produce {g}.
    • 7
      Activate the land by tapping it, adding at least {g}.
    • 8
      Repeat steps 5 through 7 for the remaining Stone-Seeder Hierophant trigger.
    • 9
      Resolve the first Springheart Nantuko trigger, choosing not to pay and creating a 1/1 Insect creature token.
    • 10
      Resolve the second Springheart Nantuko trigger, causing you to pay {1}{g} to create a token copy of Springbloom Druid.
    • 11
      Repeat from step 3 until your library contains no basic lands.
  • Results

    What do I get from this combo?

    • Significant creature ETB
    • Significant creature tokens
    • Significant landfall triggers
    • Put all basic lands from your library onto the battlefield tapped

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands