Dawnsire, Sunstar Dreadnought
Vigor
Walking Ballista
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Walking Ballista with two or more +1/+1 counters on it on the battlefield). | |
| You control a creature that can attack this turn. | |
| Dawnsire has ten or more charge counters on it. |
Steps
How does this combo work?
1 | Declare any creature as an attacker. Dawnsire triggers, attempting to deal 100 damage to Walking Ballista, but instead putting 100 +1/+1 counters on it due to Vigor. |
2 | Activate Walking Ballista 100 times by removing 100 +1/+1 counters from it, dealing 100 damage divided among any number of targets. |
Results
What do I get from this combo?
| Near-infinite damage | |
| Near-infinite +1/+1 counters |
Combo Metadata
23
DECKS
0.00%
OF 1046005 ELIGIBLE DECKS
Rank 18915
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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