Lumra, Bellow of the Woods
Famished Worldsire
Eldrazi Confluence
Spelunking
Timeless Witness
Prerequisites
What do I need to start this combo?
| Eldrazi Confluence in hand. | |
| All other permanents on the battlefield. | |
| Lands you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate any number of lands by tapping them, adding at least |
2 | Cast Eldrazi Confluence by paying |
3 | As Famished Worldsire enters, choose to sacrifice at least the lands tapped for mana in step 1, causing Famished Worldsire to then enter with three +1/+1 counters for each land sacrificed. |
4 | When Lumra, Timeless Witness and Famished Worldsire enter, they each trigger. |
5 | Resolve the Lumra trigger, causing you to mill four cards and return all land cards from your graveyard to the battlefield untapped due to Spelunking. |
6 | Resolve the Timeless Witness trigger, returning Eldrazi Confluence from your graveyard to your hand. |
7 | Resolve the Famished Worldsire trigger, causing you to look at some cards from the top of your library and put any land cards from among them onto the battlefield untapped due to Spelunking. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite blinking of nonland permanents | |
| Infinite card draw | |
| Infinite colorless mana | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite creature sacrifice triggers | |
| Infinite creature tokens | |
| Infinite death triggers | |
| Infinite draw triggers | |
| Infinite landfall triggers | |
| Infinite magecraft triggers | |
| Infinite mana lands you control can produce | |
| Infinite self-mill | |
| Infinite storm count | |
| Put all land cards from your library and graveyard onto the battlefield | |
| Reduce the toughness of creatures opponents control to 0 |
Combo Metadata
668
DECKS
0.02%
OF 3061540 ELIGIBLE DECKS
Rank 5825
MOST PLAYED OF 62466 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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