Perilous Forays
Earthcraft
Seed the Land
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You control an additional creature. | |
Steps
How does this combo work?
1 | Activate Perilous Forays by paying |
2 | When the land enters the battlefield, Seed the Land triggers, creating a creature token. |
3 | Activate Earthcraft by tapping the creature token, untapping a basic land. |
4 | Activate the land by tapping it, adding |
5 | Repeat. |
Results
What do I get from this combo?
| Put all lands with a basic land type from your library onto the battlefield |
Combo Metadata
9
DECKS
0.00%
OF 3738547 ELIGIBLE DECKS
Rank 26520
MOST PLAYED OF 47336 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Rashmi, Eternities Crafter
0.0%inclusion1 decks2.14K decks
Omnath, Locus of Creation
0.0%inclusion1 decks17K decks
Muldrotha, the Gravetide
0.0%inclusion1 decks22.1K decks
Yidris, Maelstrom Wielder
0.0%inclusion1 decks8.57K decks
Lord Windgrace
0.0%inclusion1 decks10K decks
Fynn, the Fangbearer
0.0%inclusion1 decks13.9K decks
Choco, Seeker of Paradise
0.0%inclusion1 decks14.6K decks
Grismold, the Dreadsower
0.0%inclusion1 decks2.55K decks
High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands