Hearthhull, the Worldseed
Retreat to Coralhelm
Conduit of Worlds
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You control a land that enters the battlefield untapped and that can tap to produce at least | |
| Hearthhull is a creature and has at least two charge counters on it. |
Steps
How does this combo work?
1 | Activate a land by tapping it, adding at least |
2 | Activate Hearthhull by paying |
3 | If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. |
4 | Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. |
5 | Play the land from your graveyard. |
6 | When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite landfall triggers | |
| Near-infinite lifeloss |
Combo Metadata
59
DECKS
0.02%
OF 251330 ELIGIBLE DECKS
Rank 14552
MOST PLAYED OF 47336 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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