Carth the Lion
Karn, the Great Creator
Ugin's Nexus
The Chain Veil
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
Steps
How does this combo work?
1 | Activate Krark-Clan Ironworks by exiling Ugin's Nexus, adding . |
2 | Ugin's Nexus triggers, causing you to take an extra turn after this one. |
3 | Activate Karn's first loyalty ability by putting two loyalty counters on it, causing any artifact to become an artifact creature until end of turn. |
4 | Activate The Chain Veil by paying |
5 | Activate Karn's second loyalty ability by removing a loyalty counter from it, returning Ugin's Nexus from exile to your hand. |
6 | Move to your next turn. |
7 | Cast Ugin's Nexus by paying |
8 | Activate Krark-Clan Ironworks by exiling Ugin's Nexus, adding . |
9 | Ugin's Nexus triggers, causing you to take an extra turn after this one. |
10 | Activate Karn's second loyalty ability by removing a loyalty counter from it, returning Ugin's Nexus from exile to your hand. |
11 | Move to your next turn. |
12 | Cast Ugin's Nexus by paying |
13 | Repeat. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
3
DECKS
0.00%
OF 1565525 ELIGIBLE DECKS
Rank 33614
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.