Hydra Omnivore
Tainted Strike
Prerequisites
What do I need to start this combo?
| Hydra Omnivore on the battlefield. | |
| Tainted Strike in hand. | |
| An opponent cannot block Hydra Omnivore. You have a way to increase Hydra Omnivore's power by 1 or more, or each opponent has at least one poison counter. | |
| available |
Steps
How does this combo work?
1 | Cast Tainted Strike by paying , giving Hydra Omnivore +1/+0 and infect until end of turn. |
2 | Deal combat damage to an opponent using Hydra Omnivore, causing them to get at least nine poison counters. |
3 | The opponent loses the game as a state-based action due to having ten or more poison counters. |
4 | Hydra Omnivore triggers, causing each other opponent to get at least nine poison counters. |
5 | Each remaining opponent loses the game as a state-based action due to having ten or more poison counters. |
Results
What do I get from this combo?
| Each opponent loses the game |
Combo Metadata
366
DECKS
0.02%
OF 2123509 ELIGIBLE DECKS
Rank 8248
MOST PLAYED OF 64990 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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