Pippin, Warden of Isengard
Krark-Clan Ironworks
Umbral Mantle
Academy Manufactor
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Pippin does not have summoning sickness. Umbral Mantle attached to Pippin. | |
Steps
How does this combo work?
1 | Activate Pippin's first ability by paying |
2 | Activate Krark-Clan Ironworks twice by sacrificing two of the tokens, adding . |
3 | Activate Pippin by paying |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite Clue tokens | |
| Infinite colored mana | |
| Infinite colorless mana | |
| Infinite draw triggers | |
| Infinite Food tokens | |
| Infinite lifegain | |
| Infinite lifegain triggers | |
| Infinitely large Pippin until end of turn | |
| Infinite Treasure tokens | |
| Infinite untap of creatures you control | |
| Infinitely large creature until end of turn |
Combo Metadata
6
DECKS
0.00%
OF 1565525 ELIGIBLE DECKS
Rank 27909
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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