Sedgemoor Witch
Chain of Acid
Prerequisites
What do I need to start this combo?
| Sedgemoor Witch on the battlefield. | |
| Chain of Acid in hand. | |
| You control an indestructible non-creature permanent. | |
Steps
How does this combo work?
1 | Cast Chain of Acid by paying |
2 | Sedgemoor Witch triggers, causing you to create a 1/1 Pest creature token. |
3 | Resolve Chain of Acid, failing to destroy the indestructible permanent and choosing to copy Chain of Acid, targeting the indestructible permanent with the copy. |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite creature ETB | |
| Infinite magecraft triggers |
Combo Metadata
359
DECKS
0.02%
OF 2047904 ELIGIBLE DECKS
Rank 8114
MOST PLAYED OF 60775 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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