Mister Gutsy
Nim Deathmantle
Krark-Clan Ironworks
Gorma, the Gullet
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
Steps
How does this combo work?
1 | Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding . |
2 | When Mister Gutsy dies, its second ability and Nim Deathmantle trigger. |
3 | Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it. |
4 | If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding . |
5 | Resolve the Nim Deathmantle trigger, causing you to pay |
6 | Repeat. |
Results
What do I get from this combo?
| Exile your library with the ability to play the exiled cards until end of turn | |
| Infinite ETB | |
| Infinite Junk tokens | |
| Infinite LTB | |
| Infinite colorless mana | |
| Infinite death triggers | |
| Infinite sacrifice triggers | |
| Infinite +1/+1 counters on a creature |
Combo Metadata
1
DECKS
0.00%
OF 435238 ELIGIBLE DECKS
Rank 50794
MOST PLAYED OF 59085 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.