Massacre Wurm
Nature's Revolt
Prerequisites
What do I need to start this combo?
| Nature's Revolt on the battlefield. | |
| Massacre Wurm in hand. | |
Steps
How does this combo work?
1 | Cast Massacre Wurm by paying |
2 | When Massacre Wurm enters, it's first ability triggers, giving all opposing creatures -2/-2 until end of turn. |
3 | All of your opponents' lands die as a state-based action due to having zero or less toughness, as they are creatures due to Nature's Revolt. |
4 | When the lands die, Massacre Wurm's second ability triggers for each land that dies this way, causing each opponent to lose 2 life for each land that died under their control. |
Results
What do I get from this combo?
| Near-infinite lifeloss | |
| Destroy all lands opponents control | |
| Mass Land Denial |
Combo Metadata
235
DECKS
0.01%
OF 2002730 ELIGIBLE DECKS
Rank 9804
MOST PLAYED OF 58851 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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