Snarling Gorehound
Insidious Roots
Skeleton Crew
Moss-Pit Skeleton
Prerequisites
What do I need to start this combo?
| Moss-Pit Skeleton in your graveyard. | |
| All other permanents on the battlefield. | |
| You have a way to put a +1/+1 counter on a creature you control. |
Steps
How does this combo work?
1 | Put a +1/+1 counter on a creature you control. |
2 | Moss-Pit Skeleton triggers, putting itself on top of your library. |
3 | Skeleton Crew and Insidious Roots trigger. |
4 | Resolve the Skeleton Crew trigger, creating a 2/2 Skeleton Pirate creature token. |
5 | When the Skeleton Pirate enters the battlefield, Snarling Gorehound triggers, causing you to surveil 1, putting Moss-Pit Skeleton into your graveyard from the top of your library. |
6 | Resolve the Insidious Roots trigger, creating a 0/1 Plant creature token, then putting a +1/+1 counter on each Plant you control. |
7 | Moss-Pit Skeleton and Snarling Gorehound trigger. |
8 | Resolve the Snarling Gorehound trigger, causing you to surveil 1. |
9 | Resolve the Moss-Pit Skeleton trigger, putting it on top of your library. |
10 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on certain creatures | |
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite surveil |
Combo Metadata
22
DECKS
0.00%
OF 1702160 ELIGIBLE DECKS
Rank 20142
MOST PLAYED OF 47273 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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