Animation Module
Intruder Alarm
Gev, Scaled Scorch
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| At least one opponent has lost life this turn.
Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Cause a creature to enter the battlefield, which enters with at least one +1/+1 counter on it due to Gev. |
2 | Intruder Alarm and Animation Module trigger. |
3 | Resolve the Intruder Alarm trigger, untapping all creatures. |
4 | Holding priority, activate a mana-producing creature by tapping it, adding at least |
5 | Resolve the Animation Module trigger, causing you to create a 1/1 Servo artifact creature token that enters the battlefield with at least one +1/+1 counter on it due to Gev. |
6 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite creature tokens | |
| Infinite mana creatures you control can produce | |
| Infinite untap of all creatures |
Combo Metadata
1
DECKS
0.00%
OF 708846 ELIGIBLE DECKS
Rank 41260
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.