Fire Lord Azula
Ghostly Flicker
Archaeomancer
Prerequisites
What do I need to start this combo?
| Ghostly Flicker in hand. | |
| Fire Lord Azula and Archaeomancer on the battlefield (Fire Lord Azula Without Summoning Sickness on the battlefield). | |
| You control three permanents that enter untapped and that can tap to produce at least |
Steps
How does this combo work?
1 | Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding . |
2 | Holding priority, activate three permanents by tapping them, adding at least |
3 | Cast Ghostly Flicker by paying |
4 | Fire Lord Azula triggers, copying Ghostly Flicker, targeting two other mana-producing permanents |
5 | Resolve the copy of Ghostly Flicker, blinking the two targeted permanents. |
6 | Resolve the original Ghostly Flicker, blinking the targeted permanent and Archaeomancer. |
7 | When Archaeomancer enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. |
8 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite LTB | |
| Infinite landfall triggers | |
| Infinite magecraft triggers | |
| Infinite mana permanents you control that enter the battlefield untapped can produce | |
| Infinite storm count |
Combo Metadata
58
DECKS
0.02%
OF 288649 ELIGIBLE DECKS
Rank 14846
MOST PLAYED OF 48199 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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