Vigor
Walking Ballista
Quest for Pure Flame
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Walking Ballista with at least two +1/+1 counters on it on the battlefield and Quest for Pure Flame with four or more quest counters on it on the battlefield). | |
| Quest for Pure Flame has at least four quest counters on it. |
Steps
How does this combo work?
1 | Activate Quest for Pure Flame by removing four quest counters from it and sacrificing it, doubling the amount of damage sources you control deal this turn. |
2 | Activate Walking Ballista's second ability by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor. |
3 | Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 2 damage to any target. |
4 | Repeat from step 2 as desired. |
Results
What do I get from this combo?
| Infinite damage | |
| Infinite +1/+1 counters |
Combo Metadata
34
DECKS
0.00%
OF 1635306 ELIGIBLE DECKS
Rank 16724
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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