Experiment Kraj
Gilder Bairn
Biomancer's Familiar
Prerequisites
What do I need to start this combo?
| Card that Makes a Land Creature with a +1/+1 Counter in hand or on the battlefield. | |
| All other permanents on the battlefield. | |
| Experiment Kraj does not have summoning sickness. Gilder Bairn has at least one +1/+1 counter on it. You control a land that can add or . | |
Steps
How does this combo work?
1 | Use any of the listed land animators to turn a land that can produce or into a land creature and put at least one +1/+1 counter on it. |
2 | Activate Experiment Kraj using that land's ability by tapping it, adding |
3 | Activate Experiment Kraj using Gilder Bairn's ability by paying |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite proliferate for permanents |
Combo Metadata
473
DECKS
0.02%
OF 2193815 ELIGIBLE DECKS
Rank 7167
MOST PLAYED OF 62466 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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