Wanderwine Prophets
Deeproot Historian
Abundance
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| An opponent cannot block Wanderwine Prophets. There is a Merfolk card exiled by Wanderwine Prophets. You have a land card in hand. | |
Steps
How does this combo work?
1 | Deal combat damage to an opponent using Wanderwine Prophets. |
2 | Wanderwine Prophets triggers, sacrificing itself and causing you to take an extra turn after this one. |
3 | When Wanderwine Prophets dies, it triggers, returning all cards exiled with it to the battlefield. |
4 | Cast Wanderwine Prophets from your graveyard for its retrace cost by paying |
5 | When Wanderwine Prophets enters the battlefield, it triggers, exiling another Merfolk you control. |
6 | Move to your next turn. |
7 | During your draw step, choose to reveal cards from the top of your library until you reveal a land card and put it into your hand. |
8 | Repeat. |
Results
What do I get from this combo?
| Near-infinite turns |
Combo Metadata
16
DECKS
0.00%
OF 1660841 ELIGIBLE DECKS
Rank 20760
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.