Orvar, the All-Form
Ghostly Flicker
Stone-Seeder Hierophant
Archaeomancer
Prerequisites
What do I need to start this combo?
| Ghostly Flicker in hand. | |
| All other permanents on the battlefield. | |
| You control a land that enters the battlefield untapped and can tap to produce at least . Stone-Seeder Hierophant does not have summoning sickness. | |
Steps
How does this combo work?
1 | Cast Ghostly Flicker by paying |
2 | Orvar triggers, creating a copy of the mana-producing land. |
3 | When the land token enters the battlefield, Stone-Seeder Hierophant triggers. |
4 | Holding priority, activate the nontoken land by tapping it, adding . |
5 | Activate Stone-Seeder Hierophant by tapping it, untapping the land. |
6 | Activate the nontoken land by tapping it, adding . |
7 | Resolve the Stone-Seeder Hierophant trigger from step 3, untapping it. |
8 | Resolve Ghostly Flicker, blinking the land and Archaeomancer. |
9 | When the land and Archaeomancer enter the battlefield, Archaeomancer and Stone-Seeder Hierophant trigger. |
10 | Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand. |
11 | Holding priority, activate the land token by tapping it, adding at least . |
12 | Activate Stone-Seeder Hierophant by tapping it, untapping the land token. |
13 | Resolve the Stone-Seeder Hierophant trigger from step 8, untapping it. |
14 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite artifact ETB | |
| Infinite creature LTB | |
| Infinite creature ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite blue mana | |
| Infinite magecraft triggers | |
| Infinite landfall triggers | |
| Infinite blinking of permanents | |
| Infinite copies of permanents you control | |
| Infinite Island tokens | |
| Infinite mana lands you control can produce |
Combo Metadata
1
DECKS
Rank 62322
MOST PLAYED OF 65539 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.