Rally the Galadhrim
Peregrine Drake
Archaeomancer
Prerequisites
What do I need to start this combo?
| Rally the Galadhrim in hand. | |
| Peregrine Drake and Archaeomancer on the battlefield. | |
| You control up to five lands that can tap to produce at least |
Steps
How does this combo work?
1 | Activate up to five lands by tapping them, adding at least |
2 | Cast Rally the Galadhrim by paying |
3 | Rally the Galadhrim's conspire ability triggers, copying it, targeting Peregrine Drake. |
4 | Resolve the copy of Rally the Galadhrim, creating a token copy of Peregrine Drake. |
5 | When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands. |
6 | Resolve the original Rally the Galadhrim, creating a token copy of Archaeomancer. |
7 | When the Archaeomancer token enters the battlefield, it triggers, returning Rally the Galadhrim from your graveyard to your hand. |
8 | Repeat, tapping the Archaeomancer and Peregrine Drake tokens when casting Rally the Galadhrim instead. |
Results
What do I get from this combo?
| Infinite tapped copies of creatures you control | |
| Infinite creature ETB | |
| Infinite storm count | |
| Infinite mana lands you control can produce | |
| Infinite magecraft triggers | |
| Infinite untap of lands you control |
Combo Metadata
59
DECKS
0.00%
OF 2174648 ELIGIBLE DECKS
Rank 17912
MOST PLAYED OF 61723 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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