Azusa, Lost but Seeking
Magistrate's Scepter
Evolution Sage
Simic Growth Chamber
1
Prerequisites
What do I need to start this combo?
Simic Growth Chamber in hand. | |
All other permanents on the battlefield. | |
Magistrate's Scepter has at least one charge counter on it. You are able to play a number of lands this turn equal to four minus the number of charge counters on Magistrate's Scepter. |
Steps
How does this combo work?
1 | Play Simic Growth Chamber. |
2 | When Simic Growth Chamber enters the battlefield, it and Evolution Sage trigger. |
3 | Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. |
4 | Resolve the Evolution Sage trigger, putting a charge counter on Magistrate's Scepter. |
5 | Repeat from step 1 until Magistrate's Scepter has four or more charge counters on it. |
6 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
7 | Repeat each turn. |
Results
What do I get from this combo?
Infinite turns |
Combo Metadata
11
DECKS
0.00%
OF 1294169 ELIGIBLE DECKS
Rank 16651
MOST PLAYED OF 29727 COMBOS
Top Commanders
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High Synergy Cards
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+48% synergy
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45% of 11 decks
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Top Cards
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55% of 11 decks
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Game Changers
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Creatures
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+26% synergy
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+25% synergy
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+24% synergy
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+24% synergy
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Instants
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27% of 11 decks
+18% synergy
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27% of 11 decks
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Sorceries
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27% of 11 decks
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27% of 11 decks
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27% of 11 decks
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Utility Artifacts
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27% of 11 decks
+26% synergy
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27% of 11 decks
+24% synergy
Enchantments
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27% of 11 decks
+25% synergy
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27% of 11 decks
+22% synergy
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27% of 11 decks
+18% synergy
Utility Lands
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55% of 11 decks
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Mana Artifacts
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82% of 11 decks
-2% synergy
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64% of 11 decks
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36% of 11 decks
+21% synergy
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36% of 11 decks
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27% of 11 decks
+6% synergy
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27% of 11 decks
-9% synergy