The Mirari Conjecture
Conduit of Worlds
Time Stretch
Prerequisites
What do I need to start this combo?
| Time Stretch in hand. | |
| The Mirari Conjecture and Conduit of Worlds on the battlefield (The Mirari Conjecture with two lore counters on it on the battlefield). | |
Steps
How does this combo work?
1 | At the beginning of your precombat main phase. The Mirari Conjecture triggers, putting a lore counter on it. Its third chapter ability then triggers, copying instant and sorcery spells you cast this turn. |
2 | Cast Time Stretch by paying |
3 | The Mirari Conjecture triggers, copying Time Stretch. |
4 | Resolve both Time Stretches, causing you to get four extra turns after this one. |
5 | Move to your first extra turn. |
6 | Activate Conduit of Worlds by tapping it, targeting The Mirari Conjecture and causing you to pay |
7 | The Mirari Conjecture enters with a lore counter on it, triggering its first chapter ability, returning an instant card from your graveyard to your hand. |
8 | Move to your second extra turn. At the beginning of your precombat main phase. The Mirari Conjecture triggers, putting a lore counter on it. Its second chapter ability then triggers, returning Time Stretch from your graveyard to your hand. |
9 | Move to your third extra turn and repeat from step 1. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
1
DECKS
0.00%
OF 1925099 ELIGIBLE DECKS
Rank 42229
MOST PLAYED OF 50388 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.