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Miirym, Sentinel Wyrm + Ganax, Astral Hunter + Deadeye Navigator Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Ganax is paired with Deadeye Navigator.
    • {1}{u} available
  • Steps

    How does this combo work?

    • 1
      Activate Ganax by paying {1}{u}, blinking itself.
    • 2
      Ganax enters the battlefield, triggering itself, any other Ganax that is on the battlefield, Miirym and Deadeye Navigator's soulbond ability.
    • 3
      Resolve all Ganax triggers, creating that many Treasure tokens.
    • 4
      Resolve the Deadeye Navigator trigger, repairing it and Ganax.
    • 5
      Resolve the Miirym trigger, creating a nonlegendary token copy of Ganax.
    • 6
      The Ganax token enters the battlefield, triggering itself, any other Ganax that is on the battlefield and Deadeye Navigator's soulbond ability.
    • 7
      Resolve all Ganax triggers, creating that many Treasure tokens.
    • 8
      Resolve the Deadeye Navigator trigger, choosing not to pair.
    • 9
      Activate two Treasure tokens by tapping and sacrificing them, adding {1}{u}.
    • 10
      Repeat.
    • 11
      You may also blink any other nontoken Dragon you control in place of Ganax after the first iteration by blinking Deadeye Navigator, then pairing it with any other Dragon of your choosing.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite blinking
    • Infinite colored mana
    • Infinite copies of most nontoken Dragons you control
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite Treasure tokens

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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