Skip to content

Spike Feeder + Sunbond Combo

  • Prerequisites

    What do I need to start this combo?

    • Spike Feeder and Sunbond on the battlefield (Sunbond attached to Spike Feeder on the battlefield).
    • Spike Feeder has at least two +1/+1 counters on it.
  • Steps

    How does this combo work?

    • 1
      Activate Spike Feeder's last ability by removing a +1/+1 counter from it, gaining 2 life.
    • 2
      Sunbond triggers, putting two +1/+1 counters on Spike Feeder.
    • 3
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite +1/+1 counters on creatures you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
100%
Significant Results
80%
Early Game
100%
Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands