Druid's Call
Cathars' Crusade
Walking Ballista
Primal Vigor
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Druid's Call attached to Walking Ballista. Walking Ballista has at least three +1/+1 counters. |
Steps
How does this combo work?
1 | Activate Walking Ballista's first ability by removing a +1/+1 counter from it, dealing 1 damage to itself. |
2 | Druid's Call triggers, creating two 1/1 Squirrel creature tokens. |
3 | The Squirrels enters the battlefield, triggering Cathars' Crusade twice, putting four +1/+1 counters on each creature you control. |
4 | Repeat. |
5 | Once you have infinite +1/+1 counters on Walking Ballista, you may remove them to deal infinite damage to any target(s). |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite damage | |
| Infinite ETB | |
| Infinite +1/+1 counters on creatures you control |
Combo Metadata
4
DECKS
0.00%
OF 1795923 ELIGIBLE DECKS
Rank 34401
MOST PLAYED OF 49581 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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