Gatta and Luzzu
Michelangelo, Weirdness to 11
Walking Ballista
Prerequisites
What do I need to start this combo?
| Gatta and Luzzu in hand. | |
| Michelangelo and Walking Ballista on the battlefield (Walking Ballista with two or more +1/+1 counters on it on the battlefield). | |
Steps
How does this combo work?
1 | Cast Gatta and Luzzu by paying |
2 | When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. |
3 | Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Michelangelo. |
4 | Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite damage |
Combo Metadata
5
DECKS
0.00%
OF 1666821 ELIGIBLE DECKS
Rank 29371
MOST PLAYED OF 46394 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Mikey & Leo, Chaos & Order
3.1%inclusion1 decks32 decks
Top Commanders
Tidus, Yuna's Guardian
0.0%inclusion3 decks12.3K decks
Yuna, Grand Summoner
0.0%inclusion1 decks6.51K decks
New Cards
High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands